Rabu, 01 April 2015

Computer-Assisted Language Learning (CALL)

Computer-Assisted Language Learning (CALL) is defined as "the search for and study of applications of the computer in language teaching and learning." (Levy, 1997: 1). The main aim of CALL is to find ways for using computers for the purpose of teaching and learning the language.
  
b. The Development of CALL
We can divide the development of CALL into three distinct phases (Warschauer, 1996): behaviourist, communicative and integrative.
-  Behaviourist CALL was implemented in the 1960’s and 70’s, when the Audio-lingual method was mostly used, and provided students with drills and practice. This model used the computer as a tutor, presenting drills and non-judgmental feedback.
-  Based on the communicative approach, communicative CALL focuses more on using forms rather than on the forms themselves. The communicative CALL programmes provide skill practice in a non-drill format, through language games, reading and text reconstruction. This approach still uses the computer as a tutor, although it gives students choices, control and interaction. Another CALL model used for communicative activities involves the computer as stimulus, as in programmes that stimulate writing or discussions, and which may not be specifically designed for language learners. Finally, communicative CALL also uses the computer as a tool, in programmes that do not provide language material, but enable the learner to understand and use the language, such as word processors, desk–top publishing, spelling and grammar checks programmes, as used for instance in process writing.
-  The current approach is integrative CALL, which is based on multimedia computers and the Internet. These technological developments have brought text, graphics, sound, animation and video to be accessed on a single inexpensive computer. These resources are all linked and called ‘hypermedia’, enabling learners to navigate through CD-ROMS and the Internet at their own pace and path, using a variety of media.

c. Types of CALL Programs
-  CALL-specific software: applications designed to develop and facilitate language learning, such as CD-ROMs, web-based interactive language learning exercises/quizzes
-  Generic software: applications designed for general purposes, such as word-processors (Word),  presentation software (PowerPoint), and spreadsheet (Excel), that can be used to support language learning.
-  Web-based learning programs: online dictionaries, online encyclopedias, online concordancers, news/magazine sites, e-texts, web-quests, web publishing, blog, wiki, etc.
-  Computer-mediated communication (CMC) programs: synchronous - online chat; asynchronous - email, discussion forum, message board.

d. The reasons why ELT teachers use CALL
-  Computers can do some of the work of the teacher and provide great assistance to the learner even without the presence of the teacher (Pennington and Steven, 1992).
-  New technologies have seen computers become smaller, faster, and easier for the teacher to use (Evy, 1997). At present, well-designed CALL software is readily available to the teacher.
-  Technologies allow computers to do multimedia applications, incorporating video, sound, and text, and this capacity allows the learner to interact with both the program and other learners. (Felix, 1998). 
- The computer offers great flexibility for class scheduling and pacing of individual learning, choosing activities and content to suit individual learning styles. (Oxford and others, 1998) 
- The computer can provide a meaning-focused, communicative learning environment, which serves the purposes of communicative language teaching.
Source: http://web.warwick.ac.uk/CELTE/tr/ovCALL/booklet1.htm

e. Principles of Using and Designing CALL Programs in Language Learning and Teaching   
- Student/learner-centeredness (to promote learner autonomy)
- Meaningful purpose
- Comprehensive input
- Sufficient level of stimulation (cognitively and affectively)
- Multiple modalities (to support various learning styles and strategies)
- High level of interaction (human-machine and human-human) 
Source: http://www2.nkfust.edu.tw/~emchen/CALL/unit1.htm

f. Using Constructivist CALL in Our Classroom

 
 
Constructivist-based instruction often includes providing the learner with skills or support (e.g. modelling, coaching, scaffolding) and encouraging the learner to actively construct his or her own personal learning experience. The teacher’s role is to aid the learner in this construction rather than simply providing that information to her or him (Bowers et al., 2010). In a proper CALL-aided course we would like to create an online Constructivist Learning Environment where the task instructions would be kept, students’ work could be sent to and their opinions shared.
Constructivist CALL in the classroom:
-  Group e-mail
-  Electronic noticeboards (e.g. Wallwisher)
-  Interactive Whiteboards
-  Web 2.0 technologies (e.g. class blogs, wikis, podcasts, social networking)
-  Virtual learning environments (e.g. Moodle)
-  Virtual world language learning (e.g. WebQuest)
-  Massively multiplayer online role-playing game (MMORPG)
-  Multimedia projects
Constructivist CALL outside the classroom:
-  Self-access language learning centres where the students can individualize their language learning and develop autonomous learning skills (e.g. Self-Access Learning Centre (SALC) at Kanda University of International Studies)
  
g. Advantages and Limitations of CALL
- Advantages of CALL
1. Learner’s Factors
2. Motivation and Attitudes
3. Feedback and Progress Record
4. Teacher’s Roles and the Relationship with the Learner
5. Mastery Learning
6. Co-operative Learning
7. Communication
8. Access to Information and Cultures 
9. Learning Environment
10. Cost Effectiveness
- Limitations of CALL
1. Cost
2. Teacher's Attitudes and Anxiety
3. Training
4. Hardware, Compatability, and Technical Support
5. Software
6. Accessing and Searching CALL
7. Feedback and Evaluation
Source: http://web.warwick.ac.uk/CELTE/tr/ovCALL/booklet1.htm 

Reflection
On week 4, I learned about Computer-Assisted Language Learning (CALL). From many definitions about CALL, I could conclude that the point in CALL was using technology in language teaching and learning to improve our language. As we know, the development of technology in this era was very rapid which made applying CALL in the classroom would help students’ to get more sources to learn language. Despite of all the limitations, CALL undoubtedly also help students’ to become familiar with technology and give a satisfying progress for students’ learning.

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