a. E-Learning
E-learning (electronic learning) is
any type of learning that takes place through or with a computer. E-learning is
primarily facilitated through the Internet but can also be accomplished with
CD-ROMs and DVDs, streaming audio or video and other media.
E-learning is an
affordable (and often free) solution which provides the learners with the
ability to fit learning around their lifestyles, effectively allowing even the
busiest person to further a career and gain new qualifications. It offers the
ability to share material in all kinds of formats such as videos, slideshows,
word documents and PDFs. Conducting webinars (live online classes) and
communicating with professors via chat and message forums is also an option
available to users.
The purpose of e-learning is to
allow people to learn for personal accomplishment or to earn a professional
degree, without physically attending a traditional university or academic
setting. E-learning can be applied for all levels of schooling from grade school
to graduate degrees, and is versatile enough to accommodate all learning
styles.
b. The History of E-Learning
The term
"e-learning" has only been in existence since 1999, when the word was
first utilized at a CBT systems seminar. Other words also began to spring up in
search of an accurate description such as “online learning” and “virtual
learning”. However, the principles behind e-learning have been well documented
throughout history, and there is even evidence which suggests that early forms
of e-learning existed as far back as the 19th century.
c. Online
Tools and Application
The followings are some of online tools and application we can use:
1. MuchEnough - Use your Webcam to Teach and Learn
MuchEnough
is an online marketplace and meeting place for online instruction in any topic.
2. Sympoz - Lifelong Learning Evolved
Sympoz offers a truly great educational experience online. Courses cover a wide range of topics including: Wine, Cooking, Personal Finance, Parenting.
3. Voxy - Learn a Language from Life
2. Sympoz - Lifelong Learning Evolved
Sympoz offers a truly great educational experience online. Courses cover a wide range of topics including: Wine, Cooking, Personal Finance, Parenting.
3. Voxy - Learn a Language from Life
Voxy is an innovative language-learning platform that
seeks to solve the most vexing and pervasive problem for language students.
4. PhotoPeach - Fresh Slideshow to Go
Automatically make your own free slide show in seconds. Upload photos, pick music, add captions in the show, and more.
5. Kidopo - Making Kids Happier
Kidopo offers an innovative coloring application for coloring pages, which simulates a real coloring experience. Other sections of the sites are kids printables, games and craft videos.
4. PhotoPeach - Fresh Slideshow to Go
Automatically make your own free slide show in seconds. Upload photos, pick music, add captions in the show, and more.
5. Kidopo - Making Kids Happier
Kidopo offers an innovative coloring application for coloring pages, which simulates a real coloring experience. Other sections of the sites are kids printables, games and craft videos.
d.
E-Learning Trends
Several
e-learning trends give us a view to how e-learning and learning tools will be
shaped in the future:
1. Micro-learning,
focuses on the design of micro-learning activities through micro-steps in
digital media environments, which already is a daily reality for today's
knowledge workers. These activities can be incorporated into a learner's daily
routines. Unlike "traditional" e-learning approaches, micro-learning
often tends towards push technology through push media, which reduces the
cognitive load on the learners. Therefore, the selection of micro-learning
objects and also pace and timing of micro-learning activities are of importance
for didactical designs. Micro-learning is an important paradigm shift that
avoids the need to have separate learning sessions since the learning process
is embedded in the daily routine of the end-user. It is also perfectly suited
for mobile devices where long courses can be overkill.
2. Gamification,
is the use of game thinking and game mechanics in a non-game context to engage
users and solve problems.
3. Personalized Learning,
is the tailoring of pedagogy, curriculum and learning environments to meet the
needs and aspirations of individual learners. Personalization is broader than
just individualization or differentiation in that it affords the learner a
degree of choice about what is learned, when it is learned and how it is
learned. This may not indicate unlimited choice since learners will still have
targets to be met. However, it may provide learners the opportunity to learn in
ways that suit their individual learning styles and multiple intelligences.
e. The
Advantages and Disadvantages of E-Learning
Below are the
advantages of e-learning:
1. No
Boundaries, No Restrictions
Along with
locational restrictions, time is one of the issues that learners and teachers
both have to face in learning. In the case of face-to-face learning, the
location limits attendance to a group of learners who have the ability to
participate in the area, and in the case of time, it limits the crowd to those
who can attend at a specific time. E-learning, on the other hand, facilitates
learning without having to organize when and where everyone who is interested
in a course can be present.
2. More
Fun
Designing a
course in a way that makes it interactive and fun through the use of multimedia
or the more recently developed methods of gamification enhances not only your engagement factor, but also
the relative lifetime of the course material in question.
3. Cost
Effective
This is directed
to both learners and teachers, but there is a good chance that whatever your
role you had to pay exorbitant amounts of money at some point to acquire
updated versions of textbooks for school or college. While textbooks often
become obsolete after a certain period of time, the need to constantly acquire
new editions is not present in e-learning.
4. It
Just Fits!
As companies and
organizations adopt technologies to improve the efficiency of day-to-day
operations, the use of the internet becomes a necessity. As multinational
corporations expand across the globe, the chances of working with people from
other countries increases, and training all those parties together is an issue
that e-learning successfully addresses.
On the other
hand, the disadvantages of e-learning are as follows:
1.
Isolation
Though
e-learning offers ease, flexibility and the ability to remotely access a
classroom in the student’s own time, learners may feel a sense of isolation.
This is because learning online is a solo act for the most part, which may give
the learner the feeling that they are acting completely alone. As technology
progresses and e-learning benefits from the advancements being made, learners
can now engage more actively with professors or other students using tools such
as video conferencing, social media, and discussion forums amongst others.
2.
Health Related Concerns
E-learning
requires the use of a computer and other such devices; this means that
eyestrain, bad posture and other physical problems may affect the learner. When
running an online course it’s a good practice to send out guidelines about
correct sitting posture, desk height, and recommendations for regular breaks.
f. Indonesia Higher Education E-learning Management
Strategy
E-learning or
electronic learning is now increasingly recognized as one way to overcome the
problem of education, both in the developed countries and in developing
countries. The main vehicle in the development of human resources is education
and training. But when watching the situation geography, socio-economic and
cultural diversity of Indonesia, it is clear that it was not adequate anymore
when only relying on the ways of traditional solutions alone. Therefore,
various alternative strategies related to issues explored, studied and applied.
In the global era, willingly or unwillingly, educations have to do with
technology, especially information technology. Many research results indicate
that the late master whom the information, it is too late also the gain
opportunities to get ahead. Speed accompanied by demands could potentially
contribute to the education and training sector. Positive potential that
technology has not only increased efficiency and effectiveness and flexibility
of the learning process, but also resulted in the development of materials,
shifting the role of teachers/trainers and the development of learner autonomy.
Reflection
On week 7, I learned about Electronic
Learning (E-Learning) which according to me, the point is using technology for
our learning and it can be used for all schooling grade. I mention some of the online
tools and applications; however, there are still a lot of them which are very useful
and easy to learn. Although e-learning has some disadvantages, I learn that it
is really effective and good for improving our achievement.
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